
webm shows that I have gotten Morphball working as well as a small little Morphball challenge typically found in the Metroid Prime games more than the traditional Metroid games. webm I show the Chargebeam working and basically fully implemented, obviously I still have visuals to work on but the core functionality is there. you can also see I increase the Field of View slightly but it does have some undesirable effects which I will need to rework. webm I show a heavily WIP version of the Speed Booster, which gets the player moving from the standard speed of 700 to 3000, using the character movement –> set max walk speed. In saying that, reflected shots can be shot mid-flight if the player is quick and accurate enough. webm link below, I show that certain surfaces can reflect beam shots, and if they hit Samus, they will cause damage, I will adjust certain enemies and how they attack to incorporate this change, so players will have to be careful as careless shots can end up causing massive damage.

Metroid: Confrontation is a fun platform and adventure game that, in spite of being geared mainly towards fans of the franchise, will also be enjoyed by any other fan of the genre.In that last image I mucked around in Photoshop to see what sorta HUD layout I wanted, that is the outcome of said mucking around.


You'll obviously have to earn some of the abilities before you can use them, a key feature of the popular Nintendo franchise.

Gameplay is an identical copy of Super Metroid's, so you basically have to push your way through the different levels of the game by jumping, rolling, and shooting at enemies. Within the game's storyline you can visit new scenes and face three final bosses before reaching the adventure's final outcome. The game stars Samus Aran, the lead character of all the games in the original franchise, but comes with its own independent story. Metroid: Confrontation is a short platform and adventure game directly inspired by the Metroid franchise, which began as a technical demonstration of the engine used by the game, and slowly evolved into a small independent game.
